March 31st, 2010 Action: the Key to Success in Network Marketing
There are a lot of reasons people fail to succeed in network marketing — and in life, for that matter. Perhaps the most critical one is simply failure to act. It is said that 98% of people entering this industry fail. And most of them fail within the first three to six months. How can you avoid being a failure?
Here are a few reasons people fail to take action:
Lack of Knowledge
I’m a big believer in continuing education. In fact, I don’t think you should ever stop learning. Once you do, you start to get stale. You need a fresh flow of ideas in order to keep things moving. Think of the difference between a pond and a lake. Ponds tend to go stagnant because they don’t have a constant supply of fresh water. Lakes, on the other hand, are continuously renewed.
However, don’t think you have to know it all before you can act. If you are a professional student, you may just keep collecting facts, data and knowledge, but never do anything with them. Don’t treat your brain like a storage building! When you learn a new skill about network marketing, put it into action!
Wanting to Have Everything Perfect First
You need to realize that network marketing isn’t a hunting expedition. I know you’ve heard: ready, aim, fire. And, you’ve probably heard the new twist on that saying: ready, fire, aim. What this means is, you don’t have to have perfect aim when you take your first shot. It’s actually more important to just take the shot. If you hit your target, congratulations! If not, congratulations! You have learned something that doesn’t work. It’s a place to start.
Analyzing your results plays an important part in a successful network marketing campaign. It’s a process of constant refinement. Think of yourself like Thomas Edison who discovered 99 ways of making a light bulb that didn’t work, before he achieved success. He never looked at them as failures, but as learning experiences. These experiences held him perfect his aim.
Fear of Failure
None of us like to lose. It goes completely against our nature. But, if you fail your first time out, if your first shot doesn’t hit the target, what’s the worst that can happen? Maybe you’ll suffer a little embarrassment. Maybe someone will reject you. Who cares?
I still have rejection in network marketing, but most of it I never even know about because my system in automated. But, every now and then, someone will unsubscribe from my system and let me know all about it. I could get angry, I could get my feelings hurt, I could try to please every upset prospect. But, the fact is, you can’t please everyone all the time. In fact, you can’t even please everyone most of the time. It’s a process of natural selection.
Don’t worry about the ones who don’t want to work with you. The worst thing you can do in network marketing is come from a place of desperation. If you let natural selection take its course, you’ll end up with the people you enjoy working with who also enjoy working with you. Let the others go somewhere else.
Information Overload
I hear this all the time in network marketing. We are definitely in the information age. And the internet has massive amounts of information being produced daily. You can’t possibly absorb it all. The problem is, if you go from one package to another, to another, and you never take the time to put anything that you learn into practice, you end up spinning your wheels and getting nowhere.
It may not be easy to know where to start, but you have to decide on a course of action and a starting point. Again, ready, fire, aim.
To recap, don’t let these things keep you from taking action in your network marketing business:
* Lack of knowledge
* Wanting to have everything perfect first
* Fear of failure/embarrassment/rejection
* Not knowing where to start/information overload
Cheree Miller
http://www.articlesbase.com/home-business-articles/action-the-key-to-success-in-network-marketing-673287.html
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on March 31st, 2010 at 17:18
What would gaming be like today?
Nintendo’s Family Computer (Famicom for short) hit Japan in 1983, and despite some early hardware quality issues, became an instant hit. It brought near-arcade quality gaming into the home, and actually cost less than the Japanese version of the Atari 2600. After such success in its home country, Nintendo began to cast its eye abroad, imagining the potential profits that could be reaped in the West. It didn’t, however, feel confident in its ability to distribute and market its products to foreigners, and so began looking for a partner to handle the Famicom’s worldwide distribution.
Atari, meanwhile, was still the biggest name in Western video games, but was hemorrhaging cash at a tremendous rate. In an effort to keep the company afloat, Atari Chairman, Ray Kassar, scoured the world for potential business opportunities. The result of one such effort was the licensing of Nintendo’s Donkey Kong for the Atari home computers. Remembering this transaction and impressed by Atari’s global marketing network, Nintendo President, Hiroshi Yamauchi, decided that Atari would be a suitable choice for handling the worldwide distribution of Nintendo products outside of Japan.
Even in this alternate universe Super Pitfall would have probably still sucked. Meetings were arranged, with Nintendo’s two top executives first visiting Atari’s Sunnyvale headquarters. After answering a litany of questions from Atari executives and lawyers, the Nintendo duo headed back to Seattle. Shortly thereafter, a group from Atari visited Nintendo’s headquarters in Kyoto, where they got their first look at the Famicom in action. Things went very well, and after much back-and-forth, a tentative agreement was reached. It was decided to sign the contracts one month later, at the Consumer Electronics Show in Chicago.
A funny (or horrifying, depending on whom you ask) thing happened at CES. Coleco was showing off its new (and ill-fated) ADAM computer system, and had decided to use Donkey Kong as the demo game. While Coleco did own the home console rights to Donkey Kong, it was Atari that had earlier secured the computer rights. Once Atari’s Ray Kassar caught wind of what was at the Coleco booth, he accused Nintendo of cheating and double-dealing behind Atari’s back. Utterly furious, he threatened to cancel the Famicom deal and sue Nintendo out of existence.
Nintendo did its best to rectify the situation, and was aghast when Kassar was ousted from Atari a month later. The contracts were still unsigned, and with Kassar seemed to go all hope of getting the Famicom marketed in the West. Atari’s corporate implosion accelerated, and soon it wasn’t able to afford the Nintendo deal anyway. Eventually, though, Nintendo decided to market the Famicom in America by itself, through its youthful American branch. The Nintendo Entertainment System finally debuted in 1985, and the rest, as they say, is history.
History that doesn’t include Atari.
on March 31st, 2010 at 22:20
That’s a great point. The Famicom (NES) revolutionized the video game industry by truly starting 2-D side scrolling gaming to not only America, but the world. The Atari 2600 was a great system with a lot of fun games, and it continued to release games up until around 1992, but without Nintendo and the NES, gaming would not be where it is today. It officially revamped the industry from the video game crash of the early-mid 80′s, and now the Wii has set a new standard over 20 years later.
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